![]() ![]() Now that’s one of the rather scary things that can happen, because that’s where I’d usually be at the end of my wits. When launched with fixes applied, the game would just silently close itself. Now I’ll be forestalling a little, but even with those things fixed, you’d run into something quite unpleasant. Missing Win32 API functionality (run-time dependencies) We can handle that one with Drako’s bcrypt hack.ģa. That’s a cryptographic function DLL introduced with Windows Vista. Also, we get a missing dependency named BCRYPT.DLL. That functionality can be provided by applying Oleg’s Stellaris WinXP fix. Plus, we also get QueryFullProcessImageNameA() (ANSI version of the function), which XP APIs cannot give us. They install everything just fine, but at the end, you get this:ĭependency walk over Grim Dawn.exe, as distributed by GOGĪlrighty, we get InitializeCriticalSectionEx() on top, followed by GetTickCount64(), those two are very common. But if you’re curious, let’s analyze this a little bit.įirst of all, the GOG installers have the usual problem. You can skip this part and continue with 2., if you’re not interested in the exact technical issues the GOG version of Grim Dawn has on Windows XP as of.
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